Fixed bots not cleaning up circuit boxes from the floor. Fixed items that are inside a container that doesn't get transferred getting duplicated during item transfer when switching subs. Fixed console errors when switching subs with circuit boxes on board. certain ammo types stacking up to 12 in character inventories, but only 8 holdable/wearable items like backpacks and toolbelts. Fixes to inconsistent stack sizes (e.g. Fixed clients not regaining control of their braindead character after rejoining if the character's taken any amount of damage while braindead. Fixes to pressure distribution logic: fixes pressure sometimes being lethal in breached rooms that weren't full of water. Fixed wall damage shrapnel going through walls and being a little excessive overall. Fixed shrapnel from flak cannon ammo always launching upwards. Please be sure to update your game to the latest version, and see the full list of changes just below. We've just released a second hotfix for the Treacherous Tides update, now with a longer list of changes to address issues discovered since the update's release. More about that a bit later for now, enjoy the Autumn Sale, and remember to nominate all your favorite games for awards! It’s been a momentous year for us, and we’re still going to round it off with a smaller update before Christmas. You can also pick another category, if you feel a different one is a better match.Įither way, we hope you’ve enjoyed this year, with our long-awaited 1.0 release and the subsequent 1.1 update. Which one do you think is the best fit? You can nominate us for “Better With Friends” right through this post – the part about needing someone to watch your back, or someone who you can stab in the back, really resonated with us, particularly following last month’s traitor update. If you’d like to nominate Barotrauma for an award, read on!īarotrauma is eligible in a number of categories since we reached 1.0 this year. The Steam Autumn Sale starts today, and with that, the Steam Awards nomination period also begins: it’s time to nominate your favorite games for awards. The update is planned for release next week, and you can already access all of it in the Unstable version as always. A long list of optimizations, and a large assortment of bugfixes.Multiple fixes to lighting, such as lights shining through obstacles, turret lights disappearing, and lighting artifacts in rooms with intersecting walls. Options for hiding and/or reporting inappropriate servers from the server list.More traitor events, including new multi-traitor events.We’ve made gaining skills faster towards the beginning and more intuitive on the whole: for instance, practical jobs like welding will give more experience, while fabricating items now increases skills less than before.Ī bunch of other additions, changes and improvements, such as: Security will perform random checks for stolen items in your inventory, and they will do a better job noticing acts of thievery aboard stations. Outpost security is better at catching thieves. No more need to wait for the next round to get your items, or rush to the cargo bay to beat your crewmates to the goods. Option to buy items straight to your inventory. Rotatable structures in the sub editor, opening up a whole world of possibilities for all of you mad scientist sub editors out there. See some of the highlights below, and read more on our blog. This Winter Patch will be focusing more on quality-of-life changes, balancing, bugfixes and optimizations, with a sprinkling of new content as well. The year is almost at its end, and we’ve one more update left to release before that.
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